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| Sneak Peek of the Webinar |
A subject that intrigued me the most recently: Procedural Generation in Video Games by Julian Togelius.
Video link: https://www.youtube.com/watch?v=UVRqCK6m7m4
Portfolio: http://julian.togelius.com/
More information on this link: http://pcgbook.com/
More information part 2: http://www.gvgai.net/vgdl.php
Procedural Generation for platformers: Tanagra by Whitehead
http://www.academia.edu/2806330/Tanagra_An_Intelligent_Level_Design_Assistant_for_2D_Platformers
Procedural Generation for RTS/Dungeon: Sketchbook Sentient
http://julian.togelius.com/Liapis2013Sentient.pdf
Procedural Generation for physics based Puzzles: Ropossum
https://www.youtube.com/watch?v=FM3v0tbdKrs
Pros
- Game Generators
- Dungeon Design (Spelunky/Roguelikes)
- AI via the Generation
- Replay Value
- Completly New Levels
- Speed Tree (Asset Generation)
- Hexagram Design (Tiles/Ludi/Yavalath)
- Univerty Researches
- Patterns (Sidescroller) Super Mario
--- Vertical Tiles (Strings)
--- Tiles
--- API key system
--- Enemy Hordes/Pipes Valleys/3-Path
- Patterns (RTS) SC2
--- Desired Traits (Playability/Fairness/Skill differentiation/Interestingness)
--- Traits to Fitness functions
--- Multiobjective evolution
--- Ressources fairness vs Choke Points (Blocks)
- Human Designer
--- You are a guide that does interactive evolution
--- Initiative between computer generation and design !
- Tanagra for platformers (Free)
- Sentient Sketchbook for Map Sketches (RTS-Dungeon) (Free)
- Ropossum (Free)- Less repetitive game tasks! Yes
- Always need Human Supervision
- Learn Python
Cons:
- Controlability of Goals and Restrictions
- Rapid development? (Design Time vs Real Time)
- Reliable? Unplayable sometimes?
- Creativity (Content Modular looks the same)
- Diversity (Variations)
- AI still not stable
- Human Designer? Still necessary?! Yes for now.
Check out my past article about Procedural Generation (Tanya Short/Migs) The video made me realise how much Procedural Generation will change the way we design games this year since it became a way for replay value and creative restrictions. Check it out!
I'll share further iterations of my levels when it's done and also part 2 of Meta Warrior.
Or
If there is some challenges to participate from Mapcore, I'll share it too
* David Mapper might be a great challenge to create a dungeon like game!
Don't forget to check out my portfolio here: http://richardsavann.com/
Now crossing my fingers for my submission at UDM in Game Design.
Happy new Year everybody and have great holidays!
Richard
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| A topic which I'll pursue more into my next studies |


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