Saturday, November 22, 2014

Procedural Generation - MIGS/Race The Sun

"Race the Sun" reminds me of a Talk at MIGS and also the Brain Dump with Tanya Short.
Had many opportunities to attend her talk (Critical Hit and Migs) about Procedural Generation in Level Design.

Here is a link of the Brain Dump that happened at MIGS this year:
http://richardrouse.com/post/102654919995/thanks-everyone-for-coming-out-to-another-feisty 

And here is another link of her knowledge behind the the subject:
http://www.kitfoxgames.com/level-design-and-procedural-generation-in-shattered-planet/ 

Race The Sun uses the same principle for every map design and the user manipulates the patterns occuring (example: during the progression of the map.

- Patterns
Meshes Collided/Rotation/Animation/Size/Timing
One Map Generated
The Patterns define the Map
Layers of Maps
Collectibles
Power Ups

I recommend anyone to check out the documentation about the Simplex World Creator and try it out!


Further tests are incoming for Race The Sun!

No comments:

Post a Comment