I've retried making an upgraded version of my last test with the basic assets at first before impact the thematic of a level.
My 5 main focus for this revision:
- Increased interaction with the environment: Eg. Crouch x Dash
- Increased the variety of path to increase movement possibilities through the map
- Take into account the possibilities to deal with turtling/camping behaviors
- Adding one or two hazards to add variety throughout the player actions
- Promote new opportunities from all positions everytime a new round starts
I'll be looking forward on the next part!